Difference between revisions of "GPRH Ministry of Careers New Hire Orientation"
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But your characters don't know any of this. Your characters were born on Hagiv. They've grown up being fed an official story by the [[People's Revolutionary Party of Hagiv|People's Revolutionary Party]] that doesn't always mesh with what the history books say. That's why the Party has their own history books - so you don't get confused. | But your characters don't know any of this. Your characters were born on Hagiv. They've grown up being fed an official story by the [[People's Revolutionary Party of Hagiv|People's Revolutionary Party]] that doesn't always mesh with what the history books say. That's why the Party has their own history books - so you don't get confused. | ||
− | Part of your mission in the game might be to find out about the real history of Hagiv or to keep others from finding out that history. Or, it might be to leave Hagiv all together. The Hagiv campaigns use a special system called [[Goals]] that allow your characters to gain experience points and [[House Rules:Reputation|reputation]] for achieving special tasks set before you by various patrons. In the case of Hagiv, those patrons will generally be [[Reputation Bloc: Hagivi Revolutionary|various elements of the Hagivi Government and Revolutionary Party]] and/or [[Reputation Bloc: Hagivi Counterrevolutionary|counterrevolutionary groups]] - frequently both. | + | Part of your mission in the game might be to find out about the real history of Hagiv or to keep others from finding out that history. Or, it might be to leave Hagiv all together. The Hagiv campaigns use a special system called [[House Rule:Goals|Goals]] that allow your characters to gain experience points and [[House Rules:Reputation|reputation]] for achieving special tasks set before you by various patrons. In the case of Hagiv, those patrons will generally be [[Reputation Bloc: Hagivi Revolutionary|various elements of the Hagivi Government and Revolutionary Party]] and/or [[Reputation Bloc: Hagivi Counterrevolutionary|counterrevolutionary groups]] - frequently both. |
Revision as of 19:52, 16 June 2015
Introduction
Today is a glorious day, comrade! Thanks to your decision to become a field agent in service to the People's Revolutionary Party, you are on your way to a career filled with excitement, danger, and numerous opportunities to serve the Greater Good and the people of Hagiv along with their servants, the Party.
Administrator: Just a quick note, the links in this document have been inserted by counterrevolutionary elements. Clicking on them will give you information that has not been cleared by the Party for public consumption. Already clicked on one? Excellent! You're probably a counterrevolutionary. (In real world terms, this means you'll get player knowledge different from what your characters "know." It's up to you to keep them separate.)
Hagiv is a rich, diverse country with a history going back hundreds of years. Will you serve out of Szasz, the nation's proud capital where you might be able to serve the Revolutionary Council directly or even the Glorious Leader himself? Maybe you'll serve in Nagev’s Glory, the center of Hagiv's naval power, helping to ferret out retrograde royalists who want to roll back the Glorious People's Revolution.
You might end up in North Gavek, a center of wealth and trade, but also a city crawling with suspicious-looking foreigners or Tavoli Halasz, a den of smugglers and cutthroats who nonetheless serve the Greater Good by trading with the nations of Kaza Orok, Anover and Avari.
Wherever you end up, we believe you'll serve the party faithfully and unstintingly. It's certainly in your best interest to do so.
Welcome to Hagiv
The Glorious People's Republic of Hagiv is a medium-sized island in the far north of a world called Tierra and part of a larger campaign called The Thalassan Sphere. Even though Hagiv is far to the north of the equator, it is still almost entirely a tropical or subtropical climate. The reason for this is that Tierra suffered a massive magical Cataclysm about 640 years ago that caused the seas to rise and the whole planet to heat up. Only a very small part of the world is even temperate and the frozen ice cap is less than one hundred miles across.
But your characters don't know any of this. Your characters were born on Hagiv. They've grown up being fed an official story by the People's Revolutionary Party that doesn't always mesh with what the history books say. That's why the Party has their own history books - so you don't get confused.
Part of your mission in the game might be to find out about the real history of Hagiv or to keep others from finding out that history. Or, it might be to leave Hagiv all together. The Hagiv campaigns use a special system called Goals that allow your characters to gain experience points and reputation for achieving special tasks set before you by various patrons. In the case of Hagiv, those patrons will generally be various elements of the Hagivi Government and Revolutionary Party and/or counterrevolutionary groups - frequently both.