Difference between revisions of "Hagiv"
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[[North Gavek]], Szasz, and Nagev's Glory are linked by the [[Hagiv's Coastal Road|Coastal Road]]. | [[North Gavek]], Szasz, and Nagev's Glory are linked by the [[Hagiv's Coastal Road|Coastal Road]]. | ||
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+ | == Money == | ||
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+ | Money in Hagiv is almost universally [[Hagivi Revolutionary Scrip|Revolutionary Scrip]] - paper money issued by the [[Revolutionary Council of Hagiv]], nominally backed by assets, but mostly backed by trust in the Hagivi government. | ||
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+ | When it was first issued back in the 520s, one note of scrip was worth one gold piece. That's still the official exchange rate, but it now takes ten scrip notes to equal the buying power of one gold. Except in very specific circumstances, scrip is worthless outside Hagiv. | ||
== Playing a character in Hagiv == | == Playing a character in Hagiv == |
Revision as of 20:50, 16 June 2015
Contents
Summary
Hagiv is an island of roughly 100,000 square miles, less than 2,000 miles from the Cap. It's a closed society run by a Glorious Leader and a Revolutionary Council through the PRPH. Following the Cataclysm, Hagiv was a monarchy. It became a Thalassan protectorate in 126 DB. Between 488 and 520, it underwent two violent civil wars, which led to the current administration.
Lands
The Glorious People's Republic of Hagiv is very much a "government of the coasts." It has strong control in coastal cities and can project its will (via the army) into the interior, but most people more than ten miles from the coast live their lives and don't think about all the revolutionary business very often.
The major cities are Szasz, the capital in the west, Nagev's Glory in the east, and the Gaveks in the north.
The most notable feature of the island is All People's Mountain, a giant mountain that is more than thirty miles across at the base and whose highest peak is more than 26,000 feet above sea level.
North Gavek, Szasz, and Nagev's Glory are linked by the Coastal Road.
Money
Money in Hagiv is almost universally Revolutionary Scrip - paper money issued by the Revolutionary Council of Hagiv, nominally backed by assets, but mostly backed by trust in the Hagivi government.
When it was first issued back in the 520s, one note of scrip was worth one gold piece. That's still the official exchange rate, but it now takes ten scrip notes to equal the buying power of one gold. Except in very specific circumstances, scrip is worthless outside Hagiv.
Playing a character in Hagiv
If your character is on Hagiv, she's almost certainly from Hagiv. The island has a minuscule immigrant population, largely refugees from places that were worse than Hagiv for them. Some dwarves come here from abroad, liking the sound of a dwarf-led society. There are two small trade enclaves at North Gavek and Tavoli Halasz, but foreigners are not officially allowed to leave those towns unless given special permission by the Glorious Leader or Revolutionary Council.
So, if you're a foreigner living on Hagiv, you're a refugee, a spy, or both. Everyone spies on Hagiv. Hagiv spies on everyone. In Hagiv, everyone spies on everyone. The Hagivi are a very inquisitive people.
Also, if you're a PC on Hagiv, you're almost certainly a dwarf, human, orc, or elf. Those are the races accepted by the GPRH and the HNRP in order of acceptance. Dwarves are the backbone of the Glorious Revolution. Some humans were their staunch allies. Orcs stayed neutral on the matter. Elves were counterrevolutionary. This is a gross oversimplification, but gross oversimplification is one of Szaz's largest exports.
If you're a member of one of the adventuring classes on Hagiv, you almost certainly work for the government, work against the government, or both. The major reputation blocs are Revolutionary, Counterrevolutionary, Criminal, Rebel, and Vass Family. If you do work for the government, you should read GPRH Ministry of Careers New Hire Orientation.
Playing a character from Hagiv
If you're from Hagiv, you're a dwarf, human, orc, or elf. You've been raised in a closed society and have some very peculiar ideas about the world. Hagivi dwarves have an exaggerated sense of the role of the dwarf in society. Hagivi elves generally have a giant chip on their shoulder for their mistreatment by the Party. All Hagivi are viewed with some degree of suspicion or animosity when they go off-island. If you're not a refugee, you're definitely a spy. If you are a refugee and a Hagivi spy finds you outside of the country, she'll try to recruit you as a spy for the country you fled. Threatening any family you left behind is a favorite tactic.