Difference between revisions of "Hagiv"

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(Summary)
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== Lands ==
 
== Lands ==
  
The Revolutionary People's Republic of Hagiv is very much a "government of the coasts." It has strong control in coastal cities and can project its will (via the army) into the interior, but most people more than ten miles from the coast live their lives and don't think about all the revolutionary business very often.
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The Glorious People's Republic of Hagiv is very much a "government of the coasts." It has strong control in coastal cities and can project its will (via the army) into the interior, but most people more than ten miles from the coast live their lives and don't think about all the revolutionary business very often.
  
 
The major cities are [[Szasz]], the capital in the west, [[Nagev's Glory]] in the east, and the [[Gaveks]] in the north.
 
The major cities are [[Szasz]], the capital in the west, [[Nagev's Glory]] in the east, and the [[Gaveks]] in the north.
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[[North Gavek]], Szasz, and Nagev's Glory are linked by the [[Hagiv's Coastal Road|Coastal Road]].
 
[[North Gavek]], Szasz, and Nagev's Glory are linked by the [[Hagiv's Coastal Road|Coastal Road]].
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== Playing a character in Hagiv ==
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If your character is on Hagiv, she's almost certainly from Hagiv. The island has a minuscule immigrant population, largely refugees from places that were worse than Hagiv for them. Some dwarves come here from abroad, liking the sound of a dwarf-led society. There are two small trade enclaves at [[North Gavek]] and [[Tavoli Halasz]], but foreigners are not officially allowed to leave those towns unless given special permission by the [[Nagev|Glorious Leader]] or [[Revolutionary Council of Hagiv|Revolutionary Council]].
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So, if you're a foreigner living on Hagiv, you're a refugee, a spy, or both. Everyone spies on Hagiv. Hagiv spies on everyone. In Hagiv, everyone spies on everyone. The Hagivi are a very inquisitive people.
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Also, if you're a PC on Hagiv, you're almost certainly a dwarf, human, orc, or elf. Those are the races accepted by the GPRH and the [[Hagivi National Revolutionary Party|HNRP]] in order of acceptance. Dwarves are the backbone of the Glorious Revolution. Some humans were their staunch allies. Orcs stayed neutral on the matter. Elves were counterrevolutionary. This is a gross oversimplification, but gross oversimplification is one of Szaz's largest exports.
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If you're a member of one of the adventuring classes on Hagiv, you almost certainly work for the government, work against the government, or both. The major [[reputation]] blocs are [[Reputation Bloc:Hagivi Revolutionary|Revolutionary]], [[Reputation Bloc:Hagivi Counterrevolutionary|Counterrevolutionary]], [[Reputation Bloc:Hagivi Criminal|Criminal]], [[Reputation Bloc:Hagivi Interior Rebellion|Rebel]], and [[Reputation Bloc:Vass Family|Vass Family]]. If you do work for the government, you should read [[GPRH Ministry of Careers New Hire Orientation]].
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== Playing a character from Hagiv ==
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If you're from Hagiv, you're a dwarf, human, orc, or elf. You've been raised in a closed society and have some very peculiar ideas about the world. Hagivi dwarves have an exaggerated sense of the role of the dwarf in society. Hagivi elves generally have a giant chip on their shoulder for their mistreatment by the Party. All Hagivi are viewed with some degree of suspicion or animosity when they go off-island. If you're not a refugee, you're definitely a spy. If you are a refugee and a Hagivi spy finds you outside of the country, she'll try to recruit you as a spy for the country you fled. Threatening any family you left behind is a favorite tactic.
  
 
== History ==
 
== History ==
  
 
[[The Unexpurgated History of Hagiv]]
 
[[The Unexpurgated History of Hagiv]]

Revision as of 05:52, 14 June 2015

Summary

Hagiv is an island of roughly 100,000 square miles, less than 2,000 miles from the Cap. It's a closed society run by a Glorious Leader and a Revolutionary Council through the People's Party. Following the Cataclysm, Hagiv was a monarchy. It became a Thalassan protectorate in 126 DB. Between 488 and 520, it underwent two violent civil wars, which led to the current administration.

Lands

The Glorious People's Republic of Hagiv is very much a "government of the coasts." It has strong control in coastal cities and can project its will (via the army) into the interior, but most people more than ten miles from the coast live their lives and don't think about all the revolutionary business very often.

The major cities are Szasz, the capital in the west, Nagev's Glory in the east, and the Gaveks in the north.

The most notable feature of the island is All People's Mountain, a giant mountain that is more than thirty miles across at the base and whose highest peak is more than 26,000 feet above sea level.

North Gavek, Szasz, and Nagev's Glory are linked by the Coastal Road.

Playing a character in Hagiv

If your character is on Hagiv, she's almost certainly from Hagiv. The island has a minuscule immigrant population, largely refugees from places that were worse than Hagiv for them. Some dwarves come here from abroad, liking the sound of a dwarf-led society. There are two small trade enclaves at North Gavek and Tavoli Halasz, but foreigners are not officially allowed to leave those towns unless given special permission by the Glorious Leader or Revolutionary Council.

So, if you're a foreigner living on Hagiv, you're a refugee, a spy, or both. Everyone spies on Hagiv. Hagiv spies on everyone. In Hagiv, everyone spies on everyone. The Hagivi are a very inquisitive people.

Also, if you're a PC on Hagiv, you're almost certainly a dwarf, human, orc, or elf. Those are the races accepted by the GPRH and the HNRP in order of acceptance. Dwarves are the backbone of the Glorious Revolution. Some humans were their staunch allies. Orcs stayed neutral on the matter. Elves were counterrevolutionary. This is a gross oversimplification, but gross oversimplification is one of Szaz's largest exports.

If you're a member of one of the adventuring classes on Hagiv, you almost certainly work for the government, work against the government, or both. The major reputation blocs are Revolutionary, Counterrevolutionary, Criminal, Rebel, and Vass Family. If you do work for the government, you should read GPRH Ministry of Careers New Hire Orientation.

Playing a character from Hagiv

If you're from Hagiv, you're a dwarf, human, orc, or elf. You've been raised in a closed society and have some very peculiar ideas about the world. Hagivi dwarves have an exaggerated sense of the role of the dwarf in society. Hagivi elves generally have a giant chip on their shoulder for their mistreatment by the Party. All Hagivi are viewed with some degree of suspicion or animosity when they go off-island. If you're not a refugee, you're definitely a spy. If you are a refugee and a Hagivi spy finds you outside of the country, she'll try to recruit you as a spy for the country you fled. Threatening any family you left behind is a favorite tactic.

History

The Unexpurgated History of Hagiv