Difference between revisions of "Anover and Avari"

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[[Avari]] is a single political entity, ruled by the [[Avarii Coalition Diet|Coalition Diet]].
 
[[Avari]] is a single political entity, ruled by the [[Avarii Coalition Diet|Coalition Diet]].
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== Overview ==
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People of Anover and Avari generally consider themselves Anoveri unless they need to disambiguate.
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There are sharp social differences among the four nations.
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East Anover is run by the [[Gegenzauberer]] coalition, which forbids the use of all magic except divine spells cast by members of recognized churches. The penalty for spell casting is exile, usually to Avari. In recent years, East Anover has had a cultural renaissance and is hoping to reinvent itself as a center for the arts.
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Avari is a thaumocracy, run by the people who are able to do magic. The different types of magic users are represented in the [[Avarii Coalition Diet]] based on compromises made at the founding of that nation.
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Vierzhenten is a monarchy run by an ancient vampire dynasty. Many races that would be considered monsters elsewhere are citizens in Vierzhenten.
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West Anover is a nation run by radically anti-magic elements. They kill magic users on sight and recognize only a single church.
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== History ==
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The uneasy relationships among the nations of Anover and Avari are the result of a turbulent [[The Unexpurgated History of Anover and Avari|history]].

Latest revision as of 12:45, 5 June 2015

Anover and Avari is the collective name of a cluster of islands midway between the Rim and Hagiv.

Anover

The island of Anover is divided politically among East Anover, West Anover, and Vierzhenten

Avari

Avari is a single political entity, ruled by the Coalition Diet.

Overview

People of Anover and Avari generally consider themselves Anoveri unless they need to disambiguate.

There are sharp social differences among the four nations.

East Anover is run by the Gegenzauberer coalition, which forbids the use of all magic except divine spells cast by members of recognized churches. The penalty for spell casting is exile, usually to Avari. In recent years, East Anover has had a cultural renaissance and is hoping to reinvent itself as a center for the arts.

Avari is a thaumocracy, run by the people who are able to do magic. The different types of magic users are represented in the Avarii Coalition Diet based on compromises made at the founding of that nation.

Vierzhenten is a monarchy run by an ancient vampire dynasty. Many races that would be considered monsters elsewhere are citizens in Vierzhenten.

West Anover is a nation run by radically anti-magic elements. They kill magic users on sight and recognize only a single church.

History

The uneasy relationships among the nations of Anover and Avari are the result of a turbulent history.